class_name = "CPlane"
object_name = "Fw 190 A-5"
detail_type = "DET_PLANE" //list of types is in \inc\SimulationSystem\DetailTypes.inc

[COCKPIT_LIMITS]
x= -0.21, 0.11
y= -0.15, 0.03
z= -0.09, 0.09
[END]

[OPEN_COCKPIT_LIMITS]
x= -0.26, 0.04
y= -0.2, 0.2
z= -0.5, 0.5
[END]

//////	PhysicsBody properties
//VisualImage = <int TYPE>,<string File_PathName>,<bool cast_shadows>

VisualImage=0,"graphics/planes/Fw190A5/Fw190A5.mgm",true,true
VisualImage=1,"graphics/planes/Fw190A5/Fw190A5-C.mgm",false
DistantLOD="LuaScripts/WorldObjects/Planes/DistantLODs/Fw190A5_Distant.txt"
DLODArgs=50380,57200
Fragment="LuaScripts/WorldObjects/Planes/Fragments/Fw190A5_Fragment.txt"

//VisualImage=ID,model_or_effect,cast_shadows[,debris_effects]
//ID:					INT:	0 - visible everywhere, 1 - visible inside, 2 - visible outside
//model_or_effect:		STRING:	path to model file (mgm) of effect file (epl)
//cast_shadows: 		BOOL:	cast shadows from object or not
//[,debris_effects]:	BOOL:	optional parameter, show effects on object debris or not

ImageAttrs="IA_NOCLIP","IA_CLOSEVIEWARG","IA_NOMINPIXELS","IA_NOMINZ","IA_SCALEARG"

CollisionBody="graphics/planes/Fw190A5/Fw190A5_Phys.col"
HitBody="graphics/planes/Fw190A5/Fw190A5.col"

SoundScript="LuaScripts/Sound/Planes/Fw190A5.cfg"
HidePeriodAfterExplosion = 3.0

DropsArg=100
HumidityArg=101

SetCockpitArgs=false	// true -             , false -              

//CockpitArg= FetchType, CmdID, SubcmdID, ArgNum, ArgValDefault, SmoothingType, SmoothingPower, NetworkFlag
//FetchType=-1:       
//FetchType=-2:         
//FetchType=-3:          parent-
//FetchType>=0:          child-   Attach ID
//CmdID=[0..999]: ID    ,    .
//CmdID=[1000..1999]: ID    ,    .
//SubcmdID=[0..3]: ID     .
//SubcmdID=[0..1]: ID     .
//ArgNum:     / .
//ArgValDefault:      ,    .
//SmoothingType: smooth_clamp -  - 
//SmoothingType: smooth_wrap -   
//SmoothingPower:   
//NetworkFlag="":           ,  SetCockpitArgs=false
//NetworkFlag="low_freq":     ,       ,    
//NetworkFlag="med_freq":     ,       ,    
//NetworkFlag="high_freq":     ,       ,    
//NetworkFlag="granted_single":     ,       ,     

CockpitArg = -2, 0000, 0, 00402, 0.5, "smooth_clamp", 0.0, "" //  () -   
CockpitArg = -2, 1000, 0, 00406, 0.5, "smooth_clamp", 0.0, "" //  /  () -   
CockpitArg = -2, 1000, 1, 00407, 0.5, "smooth_clamp", 0.0, "" //  /  () -   
CockpitArg = -2, 0010, 0, 00423, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0011, 0, 00434, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0011, 1, 00430, 0.0, "smooth_clamp", 0.1, "" //  ()   / 
CockpitArg = -2, 0012, 1, 00403, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0012, 2, 00404, 0.0, "smooth_clamp", 0.1, "" //   

CockpitArg = -2, 0013, 0, 00440, 0.0, "smooth_clamp", 0.1, "" //    / 
CockpitArg = -2, 0013, 1, 00450, 0.0, "smooth_clamp", 0.1, "" //    / 

CockpitArg = -2, 0013, 2, 00438, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0013, 3, 00439, 0.0, "smooth_clamp", 0.1, "" //   

CockpitArg = -2, 0020, 0, 00701, 0.0, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0020, 1, 00702, 0.0, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0020, 2, 00703, 0.0, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0020, 3, 00704, 0.0, "smooth_clamp", 0.0, "" //    

CockpitArg = -2, 0021, 0, 00705, 0.0, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0021, 1, 00706, 0.0, "smooth_clamp", 0.0, "" //    

CockpitArg = -2, 0022, 0, 00731, 0.0, "smooth_clamp", 0.0, "" //      / 
CockpitArg = -2, 0022, 1, 00732, 0.0, "smooth_clamp", 0.0, "" //      / 

CockpitArg = -2, 0022, 2, 00733, 0.0, "smooth_clamp", 0.0, "" //      / 
CockpitArg = -2, 0022, 3, 00734, 0.0, "smooth_clamp", 0.0, "" //      / 

CockpitArg = -2, 0023, 0, 00735, 0.0, "smooth_clamp", 0.0, "" //      / 
CockpitArg = -2, 0023, 1, 00736, 0.0, "smooth_clamp", 0.0, "" //      / 

CockpitArg = -2, 0431, 1, 04323, 0.0, "smooth_clamp", 0.1, "" //   ( )   

CockpitArg = -2, 0100, 0, 01100, 0.0, "smooth_clamp", 0.2, "" //  ( ) 1- 
CockpitArg = -2, 0100, 2, 01118, 0.0, "smooth_clamp", 0.1, "" //    1- 
CockpitArg = -2, 0101, 0, 01106, 0.0, "smooth_clamp", 0.2, "" //    1- 
CockpitArg = -2, 0101, 1, 01108, 0.0, "smooth_clamp", 0.1, "" //   1- 
CockpitArg = -2, 0102, 1, 01130, 0.0, "smooth_clamp", 0.2, "" //       (  ) 1- 
CockpitArg = -2, 0103, 0, 01152, 0.0, "smooth_clamp", 0.1, "" //  1-  1- 
CockpitArg = -2, 0103, 2, 01160, 0.0, "smooth_clamp", 0.1, "" //  "" ( "",  /  ) 1- 
CockpitArg = -2, 0104, 2, 01116, 0.0, "smooth_clamp", 0.2, "" //     /    1- 
CockpitArg = -2, 0105, 1, 01119, 0.0, "smooth_clamp", 0.2, "" //     1- 
CockpitArg = -2, 1200, 0, 03102, 0.0, "smooth_wrap",  0.1, "" // RPM 1-  (  RPM)
CockpitArg = -2, 1201, 0, 03109, 0.0, "smooth_clamp", 0.1, "" //   () 1- 
CockpitArg = -2, 0200, 0, 03122, 0.0, "smooth_clamp", 0.2, "" //      1- 
CockpitArg = -2, 0200, 1, 03142, 0.0, "smooth_clamp", 0.2, "" //   1- 

CockpitArg = -2, 0201, 3, 03152, 0.0, "smooth_clamp", 0.2, "" //   1- 

CockpitArg = -2, 1202, 0, 03190, 0.0, "smooth_wrap",  0.1, "" //    ("" ) 1- 
CockpitArg = -2, 1202, 1, 03191, 0.0, "smooth_wrap",  0.1, "" //    ("" ) 1- 

CockpitArg = -2, 0350, 0, 02501, 0.0, "smooth_clamp", 0.5, "" // 
CockpitArg = -2, 0351, 0, 02529, 0.0, "smooth_clamp", 0.0, "" //     ( )
CockpitArg = -2, 0353, 0, 02410, 0.0, "smooth_clamp", 0.2, "" //  

CockpitArg = -2, 0400, 0, 08511, 0.0, "smooth_wrap",  0.2, "" //  -  
CockpitArg = -2, 0400, 1, 08512, 0.0, "smooth_wrap",  0.2, "" //  -  
CockpitArg = -2, 0400, 2, 08515, 0.0, "smooth_wrap",  0.2, "" //  - 45- 
CockpitArg = -2, 1400, 0, 08513, 0.0, "smooth_wrap",  0.1, "" //  -  
CockpitArg = -2, 1400, 1, 08551, 0.0, "smooth_wrap",  0.1, "" //   - 
CockpitArg = -2, 1405, 0, 08561, 0.0, "smooth_wrap",  0.1, "" //   - 
CockpitArg = -2, 0401, 0, 08002, 0.5, "smooth_clamp", 0.2, "" //  
CockpitArg = -2, 0401, 1, 08171, 0.5, "smooth_clamp", 0.2, "" //  
CockpitArg = -2, 1401, 0, 08011, 0.5, "smooth_clamp", 0.1, "" //    ()
CockpitArg = -2, 1401, 1, 08012, 0.5, "smooth_wrap",  0.1, "" //    ()
CockpitArg = -2, 0402, 0, 08253, 0.5, "smooth_clamp", 0.1, "" //    -   
CockpitArg = -2, 0402, 1, 08251, 0.0, "smooth_wrap",  0.5, "" //    -  (  / )
CockpitArg = -2, 1402, 0, 08252, 0.0, "smooth_wrap",  0.1, "" //    -  ( )
CockpitArg = -2, 1403, 0, 08201, 0.0, "smooth_clamp", 0.1, "" //   () 
CockpitArg = -2, 0404, 0, 08100, 0.5, "smooth_clamp", 0.2, "" //  -    
CockpitArg = -2, 0404, 1, 08101, 0.0, "smooth_clamp", 0.2, "" //  -    
CockpitArg = -2, 0404, 2, 08102, 0.0, "smooth_clamp", 0.0, "" //  -  
CockpitArg = -2, 0430, 1, 60210, 0.0, "smooth_clamp", 0.0, "" //   
CockpitArg = -2, 0601, 0, 09142, 0.0, "smooth_clamp", 0.0, "" //  
CockpitArg = -2, 0601, 1, 04313, 0.0, "smooth_clamp", 0.1, "" //   

CockpitArg = -2, 0455, 0, 09171, 0.0, "smooth_clamp", 0.1, "" //     "1"
CockpitArg = -2, 0455, 1, 09172, 0.0, "smooth_clamp", 0.1, "" //     "2"

CockpitArg = -2, 0470, 0, 09014, 0.0, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0470, 1, 09114, 0.0, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0470, 2, 09214, 0.0, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0470, 3, 09314, 0.0, "smooth_clamp", 0.1, "" //     

CockpitArg = -2, 0473, 0, 09003, 0.0, "smooth_wrap",  0.1, "" //      
CockpitArg = -2, 0473, 1, 09103, 0.0, "smooth_wrap",  0.1, "" //      
CockpitArg = -2, 0473, 2, 09203, 0.0, "smooth_wrap",  0.1, "" //      
CockpitArg = -2, 0473, 3, 09303, 0.0, "smooth_wrap",  0.1, "" //      

CockpitArg = -2, 0476, 0, 09091, 0.0, "smooth_wrap",  0.1, "" // -     
CockpitArg = -2, 0476, 1, 09191, 0.0, "smooth_wrap",  0.1, "" // -     
CockpitArg = -2, 0476, 2, 09291, 0.0, "smooth_wrap",  0.1, "" // -    
CockpitArg = -2, 0476, 3, 09391, 0.0, "smooth_wrap",  0.1, "" // -    

CockpitArg = -2, 0477, 0, 09034, 0.0, "smooth_wrap", 0.1, "" //  -       ()
CockpitArg = -2, 0477, 1, 09035, 0.0, "smooth_wrap", 0.1, "" //  -       ()
CockpitArg = -2, 0477, 2, 09134, 0.0, "smooth_wrap", 0.1, "" //  -       ()
CockpitArg = -2, 0477, 3, 09135, 0.0, "smooth_wrap", 0.1, "" //  -       ()

CockpitArg = -2, 0104, 1, 01113, 0.0, "smooth_clamp", 0.2, "" //  

CockpitArg = -2, 0450, 0, 04301, 0.0, "smooth_clamp", 0.1, "" //  - 1
CockpitArg = -2, 0450, 1, 04302, 0.0, "smooth_clamp", 0.1, "" //  - 2
CockpitArg = -2, 0450, 2, 04301, 0.0, "smooth_clamp", 0.1, "" // 
CockpitArg = -2, 0450, 3, 04312, 0.0, "smooth_clamp", 0.1, "" //      
CockpitArg = -2, 0451, 0, 00216, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0452, 1, 00209, 0.0, "smooth_clamp", 0.1, "" //  

CockpitArg = -2, 0453, 3, 09042, 0.0, "smooth_wrap",  0.2, "" //   
CockpitArg = -2, 0454, 3, 09041, 0.0, "smooth_clamp", 0.2, "" //  

CockpitArg = -2, 0459, 0, 09051, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0459, 1, 09052, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0459, 2, 09053, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0459, 3, 09054, 0.0, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 0434, 0, 06009, 0.0, "smooth_clamp", 0.2, "" //    ("")
CockpitArg = -2, 0434, 1, 06010, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0434, 3, 06012, 0.0, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 0850, 1, 07001, 0.0, "smooth_clamp", 0.1, "" //   (1- )  

//       .
Script="LuaScripts\ObjectScripts\Planes\Airplane.sc"
[AlterBot]			//CustomNum, CountryID, fromYYYYMMDD, tillYYYYMMDD, SeasonsList"sp su au wi", BotConfig. Fist match will be choosen.
	AlterBotConfig = -1, -1, 19440301, -1, "", "LuaScripts/WorldObjects/Bots/BotPilot_Fw190_GER44.txt"
[end]

[attach=0]
	position= -1.23, 0.15, 0
	object = "LuaScripts/WorldObjects/Bots/BotPilot_Fw190_GER41.txt"
[end]

[attach=1]
	position= -0.07, 0.39, 0.86
	rotation= -90, -48, 0
	object = "LuaScripts/WorldObjects/FlareGun.txt"
[end]

[attach=2]
	position= 0.0, 0.0, 0.0
	object = "LuaScripts/WorldObjects/Spotter.txt"
[end]

AttachedCameras = "LuaScripts\WorldObjects\fixcameras\Planes\fw190a5.txt"

BannerAttachID=-1
CustomPhotoArg=55

EnterPoint= -1.07, 0.22, 0.56

SeatBackAngle = 21.0

SendRate=5,50	//normal, attached state

CommandMonitor="LuaScripts/WorldObjects/FokkerMonitor.txt"


//////	Controled body specific
CockpitFocus=0.6,-1.0,0,65,0.7

RSE_Data_File="LuaScripts/RSE/RSE_FokkerDr7.txt"
Plane_Class="CAeroplane_FW_190_A5"

InitialSpeedInAir = 320.0   //,      , 200...700 /

Gun_Coord0= 1.156,  0.460,  -0.164
Gun_Coord1= 1.046,  0.459,   0.157
Deviation0= 3, 2, 0.9, 0.02, 0.1
Deviation1= 3, 2, 0.9, 0.02, 0.1
ParallaxDistance = 600.0

MinCartridgeCaseTime = 0.05 //       

BushCoord0= 0.269,-0.579,-0.139  //   
BushCoord1= 0.269,-0.595,-0.101  //    
BushSpeed0= 0, -1, 0
BushSpeed1= 0, -1, 0

FTCoord=0.17,0.055,0

FlarePos= -0.07, 0.39, 0.86
FlareDir= 0.52, -0.0, 0.48
FlarePath="LuaScripts/WorldObjects/Ballistics/Flare.txt"
FlareDisabled=true	//        

GunsightPosition = -0.903, 0.835, 0.042

//   

[WeaponMode=0]
	WMname="default"
	WMgroup="default"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement] // 
		AttachToPart = "EngCowl_Ctl_0"
		Position = -1.181, 0.430, 0.0
		Mass = 100.0
		CxaS = 0.0
	[end]

	[AdditionalElement] //   
		AttachToPart = "EngCowl_Ctl_0"
		Position = 1.453, 0.0, 0.0
		Mass = 34.762
		CxaS = 0.0
	[end]

	[AdditionalElement] //   
		AttachToPart = "EngCowl_Ctl_0"
		Position = 1.5, 0.0, 0.0
		Mass = 6.552
		CxaS = 0.0
	[end]

	[Gun=0]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_GER_MG17.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "EngCowl_Ctl_0"
		DamageConvex = "~gun03"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.140, 0.669, -0.099	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 10.2	//  -     
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.004, 0.340, 0.340, 0.0, 0.0, 0.0
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 0.583, 0.672, -0.099	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.023874045, 0.04774809	//      ,      .              (0.25% , =0.8333..).
		AmmunitionAttachToPart = "EngCowl_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.09, 0.285, -0.193 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.11, -0.58, -0.08
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9020
		FlashAnimationArgIdx = 9013
		FlashAnimationGroup = 0 //Light Arg 60220
		DrawAnimationArgIdx = 0, 9999	//     
		GunSoundsIdx = 1
		ShotSoundType = 0
        isElectroTrigger = true
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = false        
		[Synchronizer=1]	// , 3   1   , 1      ( ), 
							//     351.6,     ,   51.6, 171.6, 291.6 (  )
			minRPM = 0.0
			Point = 51.5, 0.0
			Point = 51.6, 1.0
			Point = 51.7, 0.0
			Point = 171.5, 0.0
			Point = 171.6, 1.0
			Point = 171.7, 0.0
			Point = 291.5, 0.0
			Point = 291.6, 1.0
			Point = 291.7, 0.0
		[end]
	[end]

	[Gun=1]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_GER_MG17.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "EngCowl_Ctl_0"
		DamageConvex = "~gun10"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.140, 0.669, 0.099	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 10.2	//  -     
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.004, 0.340, 0.340, 0.0, 0.0, 0.0
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 0.583, 0.672, 0.099	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.023874045, 0.04774809	//      ,      .              (0.25% , =0.8333..).
		AmmunitionAttachToPart = "EngCowl_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.09, 0.285, 0.193 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.11, -0.58, 0.08
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9020
		FlashAnimationArgIdx = 9113
		FlashAnimationGroup = 0 //Light Arg 60220
		DrawAnimationArgIdx = 0, 9999	//     
		GunSoundsIdx = 2
		ShotSoundType = 0
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false        
		[Synchronizer=1]	// , 3   1   , 1      ( ), 
							//     8.4,     ,   68.4, 188.4, 308.4 (  )
			minRPM = 0.0
			Point = 68.3, 0.0
			Point = 68.4, 1.0
			Point = 68.5, 0.0
			Point = 188.3, 0.0
			Point = 188.4, 1.0
			Point = 188.5, 0.0
			Point = 308.3, 0.0
			Point = 308.4, 1.0
			Point = 308.5, 0.0
		[end]
	[end]

	[Gun=2]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MG151-20.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "WingL_Mid_0"
		DamageConvex = "~gun02"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.050, -0.319, -0.995	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 42.0	//  -     
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.022, 4.570, 4.570, 0.0, 0.0, 0.0
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 0.879, -0.318, -0.995	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.023874045, 0.04774809	//      ,      .              (0.25% , =0.8333..).
		AmmunitionAttachToPart = "WingL_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.042, -0.184, -0.279 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.43, -0.49, -0.95
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9120
		FlashAnimationArgIdx = 9213
		FlashAnimationGroup = 1 //Light Arg 60230
		DrawAnimationArgIdx = 0, 9999	//     
		GunSoundsIdx = 3
		ShotSoundType = 1
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false        
		[Synchronizer=1]	// , 3   1   , 1      ( ), 
							//     252.3,     ,   72.3, 192.3, 312.3 (  )
			minRPM = 0.0
			Point = 72.2, 0.0
			Point = 72.3, 1.0
			Point = 72.4, 0.0
			Point = 192.2, 0.0
			Point = 192.3, 1.0
			Point = 192.4, 0.0
			Point = 312.2, 0.0
			Point = 312.3, 1.0
			Point = 312.4, 0.0
		[end]
	[end]

	[Gun=3]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MG151-20.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "WingR_Mid_0"
		DamageConvex = "~gun04"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.050, -0.319, 0.995	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 42.0	//  -     
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.022, 4.570, 4.570, 0.0, 0.0, 0.0
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 0.879, -0.318, 0.995	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.023874045, 0.04774809	//      ,      .              (0.25% , =0.8333..).
		AmmunitionAttachToPart = "WingR_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.042, -0.184, 0.279 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.43, -0.49, 0.95
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9120
		FlashAnimationArgIdx = 9313
		FlashAnimationGroup = 2 //Light Arg 60240
		DrawAnimationArgIdx = 0, 9999	//     
		GunSoundsIdx = 4
		ShotSoundType = 1
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false        
		[Synchronizer=1]	// , 3   1   , 1      ( ), 
							//     107.7,     ,   47.7, 167.7, 287.7 (  )
			minRPM = 0.0
			Point = 47.6, 0.0
			Point = 47.7, 1.0
			Point = 47.8, 0.0
			Point = 167.6, 0.0
			Point = 167.7, 1.0
			Point = 167.8, 0.0
			Point = 287.6, 0.0
			Point = 287.7, 1.0
			Point = 287.8, 0.0
		[end]
	[end]
[end]

[WeaponMode=1]
	WMname="fw190a5_SC50x4"
	WMgroup="1"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=2]
	WMname="fw190a5_SC250x1"
	WMgroup="1"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=3]
	WMname="fw190a5_SC500x1"
	WMgroup="1"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=4]
	WMname="fw190a5_MGFF_90"
	WMgroup="2"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[Gun=2]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MG151-20.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "WingL_Mid_0"
		DamageConvex = "~gun02"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.050, -0.319, -0.995	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 42.0	//  -     
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.022, 4.570, 4.570, 0.0, 0.0, 0.0
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 0.879, -0.318, -0.995	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.023874045, 0.04774809	//      ,      .              (0.25% , =0.8333..).
		AmmunitionAttachToPart = "WingL_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.042, -0.184, -0.279 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.43, -0.49, -0.95
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9120
		FlashAnimationArgIdx = 9213
		FlashAnimationGroup = 1 //Light Arg 60230
		DrawAnimationArgIdx = 0, 9999	//     
		GunSoundsIdx = 3
		ShotSoundType = 1
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false        
		[Synchronizer=1]	// , 3   1   , 1      ( ), 
							//     252.3,     ,   72.3, 192.3, 312.3 (  )
			minRPM = 0.0
			Point = 72.2, 0.0
			Point = 72.3, 1.0
			Point = 72.4, 0.0
			Point = 192.2, 0.0
			Point = 192.3, 1.0
			Point = 192.4, 0.0
			Point = 312.2, 0.0
			Point = 312.3, 1.0
			Point = 312.4, 0.0
		[end]
	[end]

	[Gun=3]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MG151-20.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "WingR_Mid_0"
		DamageConvex = "~gun04"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.050, -0.319, 0.995	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 42.0	//  -     
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.022, 4.570, 4.570, 0.0, 0.0, 0.0
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 0.879, -0.318, 0.995	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.023874045, 0.04774809	//      ,      .              (0.25% , =0.8333..).
		AmmunitionAttachToPart = "WingR_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.042, -0.184, 0.279 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.43, -0.49, 0.95
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9120
		FlashAnimationArgIdx = 9313
		FlashAnimationGroup = 2 //Light Arg 60240
		DrawAnimationArgIdx = 0, 9999	//     
		GunSoundsIdx = 4
		ShotSoundType = 1
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false        
		[Synchronizer=1]	// , 3   1   , 1      ( ), 
							//     107.7,     ,   47.7, 167.7, 287.7 (  )
			minRPM = 0.0
			Point = 47.6, 0.0
			Point = 47.7, 1.0
			Point = 47.8, 0.0
			Point = 167.6, 0.0
			Point = 167.7, 1.0
			Point = 167.8, 0.0
			Point = 287.6, 0.0
			Point = 287.7, 1.0
			Point = 287.8, 0.0
		[end]
	[end]

	[Gun=4]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MGFF.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "WingL_Mid_0"
		DamageConvex = "~gun01"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.139, -0.130, -2.633	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 47.0	//       
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.068, 2.560, 2.567, 0.057, -0.020, -0.011
		CarriageCxaS = 0.01	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 0.545, -0.126, -2.634	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.011937596, 0.032876139384	//              (0.125% , =0.41667..),   2.           2.754  (    -2).
		AmmunitionAttachToPart = "WingL_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.254, -0.104, -2.776 //  ..      , []
		CartridgeCasesEjection = false
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9120
		FlashAnimationArgIdx = 9033
		FlashAnimationGroup = 3 //Light Arg 60250
		DrawAnimationArgIdx = 0, 9025	//     
		GunSoundsIdx = 5
		ShotSoundType = 1
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false        
	[end]

	[Gun=5]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MGFF.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "WingR_Mid_0"
		DamageConvex = "~gun05"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.139, -0.130, 2.633	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 47.0	//       
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.068, 2.560, 2.567, 0.057, 0.020, 0.011
		CarriageCxaS = 0.01	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 0.545, -0.126, 2.634	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.011937596, 0.032876139384	//              (0.125% , =0.41667..),   2.           2.754  (    -2).
		AmmunitionAttachToPart = "WingR_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.254, -0.104, 2.776 //  ..      , []
		CartridgeCasesEjection = false
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9120
		FlashAnimationArgIdx = 9133
		FlashAnimationGroup = 4 //Light Arg 60260
		DrawAnimationArgIdx = 0, 9125	//     
		GunSoundsIdx = 6
		ShotSoundType = 1
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false        
	[end]
[end]

[WeaponMode=5]
	WMname="fw190a5_MG15120x4"
	WMgroup="2"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[Gun=2]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MG151-20.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "WingL_Mid_0"
		DamageConvex = "~gun02"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.050, -0.319, -0.995	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 42.0	//  -     
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.022, 4.570, 4.570, 0.0, 0.0, 0.0
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 0.879, -0.318, -0.995	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.023874045, 0.04774809	//      ,      .              (0.25% , =0.8333..).
		AmmunitionAttachToPart = "WingL_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.042, -0.184, -0.279 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.43, -0.49, -0.95
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9120
		FlashAnimationArgIdx = 9213
		FlashAnimationGroup = 1 //Light Arg 60230
		DrawAnimationArgIdx = 0, 9999	//     
		GunSoundsIdx = 3
		ShotSoundType = 1
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false        
		[Synchronizer=1]	// , 3   1   , 1      ( ), 
							//     252.3,     ,   72.3, 192.3, 312.3 (  )
			minRPM = 0.0
			Point = 72.2, 0.0
			Point = 72.3, 1.0
			Point = 72.4, 0.0
			Point = 192.2, 0.0
			Point = 192.3, 1.0
			Point = 192.4, 0.0
			Point = 312.2, 0.0
			Point = 312.3, 1.0
			Point = 312.4, 0.0
		[end]
	[end]

	[Gun=3]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MG151-20.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "WingR_Mid_0"
		DamageConvex = "~gun04"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.050, -0.319, 0.995	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 42.0	//  -     
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.022, 4.570, 4.570, 0.0, 0.0, 0.0
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 0.879, -0.318, 0.995	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.023874045, 0.04774809	//      ,      .              (0.25% , =0.8333..).
		AmmunitionAttachToPart = "WingR_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.042, -0.184, 0.279 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.43, -0.49, 0.95
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9120
		FlashAnimationArgIdx = 9313
		FlashAnimationGroup = 2 //Light Arg 60240
		DrawAnimationArgIdx = 0, 9999	//     
		GunSoundsIdx = 4
		ShotSoundType = 1
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false        
		[Synchronizer=1]	// , 3   1   , 1      ( ), 
							//     107.7,     ,   47.7, 167.7, 287.7 (  )
			minRPM = 0.0
			Point = 47.6, 0.0
			Point = 47.7, 1.0
			Point = 47.8, 0.0
			Point = 167.6, 0.0
			Point = 167.7, 1.0
			Point = 167.8, 0.0
			Point = 287.6, 0.0
			Point = 287.7, 1.0
			Point = 287.8, 0.0
		[end]
	[end]

	[Gun=4]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MG151-20.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "WingL_Mid_0"
		DamageConvex = "~gun06"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.306, -0.342, -2.735	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 35.459	//          TODO190 -   
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.022, 4.570, 4.570, 0.0, 0.0, 0.0 //TODO190
		CarriageCxaS = 0.03	//    60 /    ~55/  6    
		CarriageDragPosition = 0.125, -0.344, -2.739
		DefaultGunPosition = 0.773, -0.342, -2.735	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.023874045, 0.06574911993	//              (0.25% , =0.8333..),   2.           2.754  (    -2).
		AmmunitionAttachToPart = "WingL_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.306, -0.126, -2.735 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.390, -0.483, -2.757
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9120 //TODO190
		FlashAnimationArgIdx = 9413
		FlashAnimationGroup = 3 //Light Arg 60250
		DrawAnimationArgIdx = 0, 9999	//     
		GunSoundsIdx = 3 //TODO190
		ShotSoundType = 1 //TODO190
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false             
	[end]

	[Gun=5]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MG151-20.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "WingL_Mid_0"
		DamageConvex = "~gun07"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.292, -0.395, -2.381	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 35.459	//          TODO190 -   
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.022, 4.570, 4.570, 0.0, 0.0, 0.0 //TODO190
		CarriageCxaS = 0.03	//    60 /    ~55/  6    
		CarriageDragPosition = 0.127, -0.395, -2.381
		DefaultGunPosition = 0.773, -0.395, -2.381	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.023874045, 0.06574911993	//              (0.25% , =0.8333..),   2.           2.754  (    -2).
		AmmunitionAttachToPart = "WingL_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.292, -0.183, -2.381 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.359, -0.538, -2.402
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9120 //TODO190
		FlashAnimationArgIdx = 9513
		FlashAnimationGroup = 3 //Light Arg 60250
		DrawAnimationArgIdx = 0, 9999	//     
		GunSoundsIdx = 3 //TODO190
		ShotSoundType = 1 //TODO190
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false                
	[end]

	[Gun=6]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MG151-20.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "WingR_Mid_0"
		DamageConvex = "~gun09"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.306, -0.342, 2.735	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 35.459	//          TODO190 -   
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.022, 4.570, 4.570, 0.0, 0.0, 0.0 //TODO190
		CarriageCxaS = 0.03	//    60 /    ~55/  6    
		CarriageDragPosition = 0.125, -0.344, 2.739
		DefaultGunPosition = 0.773, -0.342, 2.735	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.023874045, 0.06574911993	//              (0.25% , =0.8333..),   2.           2.754  (    -2).
		AmmunitionAttachToPart = "WingR_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.306, -0.126, 2.735 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.390, -0.483, 2.757
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9120 //TODO190
		FlashAnimationArgIdx = 9713
		FlashAnimationGroup = 4 //Light Arg 60260
		DrawAnimationArgIdx = 0, 9999	//     
		GunSoundsIdx = 3 //TODO190
		ShotSoundType = 1 //TODO190
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false             
	[end]

	[Gun=7]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MG151-20.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "WingR_Mid_0"
		DamageConvex = "~gun08"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.292, -0.395, 2.381	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 35.459	//          TODO190 -   
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.022, 4.570, 4.570, 0.0, 0.0, 0.0 //TODO190
		CarriageCxaS = 0.03	//    60 /    ~55/  6    
		CarriageDragPosition = 0.127, -0.395, 2.381
		DefaultGunPosition = 0.773, -0.395, 2.381	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.023874045, 0.06574911993	//              (0.25% , =0.8333..),   2.           2.754  (    -2).
		AmmunitionAttachToPart = "WingR_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.292, -0.183, 2.381 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.359, -0.538, 2.402
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9120 //TODO190
		FlashAnimationArgIdx = 9613
		FlashAnimationGroup = 4 //Light Arg 60260
		DrawAnimationArgIdx = 0, 9999	//     
		GunSoundsIdx = 3 //TODO190
		ShotSoundType = 1 //TODO190
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false
	[end]
[end]

[WeaponMode=6] // , . ,  
	WMname="fw190a5_U17"
	WMgroup="2"
	PlaneModArg=19001
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	//   
	[AdditionalElement]	
		AttachToPart = "Fuse_Ctl_3"
		Position = -1.099, -0.451, 0.0
		Mass = 90.0
		CxaS = 0.0
	[end]

	//
	[AdditionalElement]	
		AttachToPart = "EngCowl_Ctl_3"
		Position = 1.070, -0.458, 0.0
		Mass = 62.0
		CxaS = 0.0
	[end]

	// 
	[AdditionalElement]	
		AttachToPart = "GearL_1"
		Position = 0.206, -0.485, -0.712
		Mass = 12.840
		CxaS = 0.0
	[end]

	[AdditionalElement]	
		AttachToPart = "GearR_1"
		Position = 0.206, -0.485, 0.712
		Mass = 12.840
		CxaS = 0.0
	[end]

 	[AdditionalElement]	//   
		AttachToPart = "WingL_Mid_0"
		Position = -0.051, -0.435, -2.612
		Mass = 20.0
		CxaS = 0.020 // ,   -5  Bf-110
	[end]

	[AdditionalElement]	//   
		AttachToPart = "WingR_Mid_0"
		Position = -0.051, -0.435,  2.612
		Mass = 20.0
		CxaS = 0.020 // ,   -5  Bf-110
	[end]

[end]

//   

AmmunitionArg=12900

[Ammunition=0]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=1.0
	name="0,1-MG17-AP-1800 + 2,3-MG15120-APHE-500"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=-1
	PrimaryAimingGun=2
[end]

[Ammunition=1]
	WeaponModes=1,-2,-3,-4,-5,-6
	AnimationVal=0.0
	name="0,1-MG17-AP-1800 + 2,3-MG15120-APHE-500 + SC50-4"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb2=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb3=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=2]
	WeaponModes=2,-1,-3,-4,-5,-6
	AnimationVal=0.25
	name="0,1-MG17-AP-1800 + 2,3-MG15120-APHE-500 + SC250-1"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=3]
	WeaponModes=3,-1,-2,-4,-5,-6
	AnimationVal=0.4
	name="0,1-MG17-AP-1800 + 2,3-MG15120-APHE-500 + SC500-1"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500.txt"   
	PrimaryAimingGun=2
[end]

[Ammunition=4]
	WeaponModes=4,-1,-2,-3,-5,-6
	AnimationVal=0.75
	name="0,1-MG17-AP-1800 + 2,3-MG15120-APHE-500 + 4,5-MGFFpod-APHE-180-add"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=2
	GunAmmunition5=2
	Bomb0=-1
	PrimaryAimingGun=2
[end]

[Ammunition=5]
	WeaponModes=5,-1,-2,-3,-4,-6
	AnimationVal=0.55
	name="0,1-MG17-AP-1800 + 2,3-MG15120-APHE-500 + 4,5,6,7-MG15120pod-APHE-500-add"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	GunAmmunition4=3
	GunAmmunition5=3
	GunAmmunition6=3
	GunAmmunition7=3    
	Bomb0=-1
	PrimaryAimingGun=2
[end]

// U17 modification

[Ammunition=6]
	WeaponModes=6,-1,-2,-3,-4,-5
	AnimationVal=0.9
	name="0,1-MG17-AP-1800 + 2,3-MG15120-APHE-500 + SC50-4"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=6, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb1=7, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb2=8, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb3=9, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"    
	PrimaryAimingGun=2
[end]

[Ammunition=7]
	WeaponModes=16,-2,-3,-4,-5
	AnimationVal=0.0
	name="0,1-MG17-AP-1800 + 2,3-MG15120-APHE-500 + SC50-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb2=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb3=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb4=6, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb5=7, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb6=8, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb7=9, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"    
	PrimaryAimingGun=2
[end]

[Ammunition=8]
	WeaponModes=26,-1,-3,-4,-5
	AnimationVal=0.25
	name="0,1-MG17-AP-1800 + 2,3-MG15120-APHE-500 + SC250-1 + SC50-4"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt"
	Bomb1=6, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb2=7, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb3=8, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb4=9, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" 
	PrimaryAimingGun=2
[end]

[Ammunition=9]
	WeaponModes=36,-1,-2,-4,-5
	AnimationVal=0.4
	name="0,1-MG17-AP-1800 + 2,3-MG15120-APHE-500 + SC500-1 + SC50-4"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500.txt"
	Bomb1=6, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb2=7, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb3=8, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Bomb4=9, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"     
	PrimaryAimingGun=2
[end]

[Ammunition=10]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=1.0
	name="Empty"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=-1
	PrimaryAimingGun=2
[end]

// Aerobatic

[Ammunition=11]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=1.0
	name="SmokeGenWhiteOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=10, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=12]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=1.0
	name="SmokeGenWhiteTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=11, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=12, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=13]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=1.0
	name="SmokeGenBlueOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=13, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=14]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=1.0
	name="SmokeGenBlueTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=14, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=15, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=15]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=1.0
	name="SmokeGenRedOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=16, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=16]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=1.0
	name="SmokeGenRedTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=17, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=18, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=17]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=1.0
	name="SmokeGenGreenOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=19, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=18]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=1.0
	name="SmokeGenGreenTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=20, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=21, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=19]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=1.0
	name="SmokeGenYellowOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=22, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=20]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=1.0
	name="SmokeGenYellowTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=23, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=24, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=21]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=1.0
	name="SmokeGenBlackOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=25, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=22]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=1.0
	name="SmokeGenBlackTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=26, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=27, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]

DefaultAmmunition=0

//  

[GunAmmunition=0]	// 900   7.9257 (  MG 17)
	ExpendableMass = 25.876	//   1    -,       26.82 // TODO190
	ResidualMass = 0.0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=900
	RoundsInMagazine=900
	ReservedMagazines=0
	AmountRoundsWithOneTracer=8	//  8-   
	TracerIdx=0
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_GER_7-92x57_APsmk.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_GER_7-92x57_APsmk.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case07-08mm.txt"
[end]

[GunAmmunition=1]	// 83   167 -  2082 (  MG 151/20)
	ExpendableMass = 52.524 //    -      2 // TODO190
	ResidualMass = 0.0	
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=250
	RoundsInMagazine=250
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  4-   
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.txt"
	object1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_AP.txt"
	object2="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.bin"
	target1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_AP.bin"
	target2="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

[GunAmmunition=2]	// 30   60 -  2082 (  MG FF)
	ExpendableMass = 7.4
	ResidualMass = 11.1	// TODO 37         90 
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=90
	RoundsInMagazine=90
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  4-   
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.txt"
	object1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_AP.txt"
	object2="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.bin"
	target1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_AP.bin"
	target2="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

[GunAmmunition=3]	// 42   83 -  2082 (  MG 151/20)
	ExpendableMass = 26.261 // TODO190
	ResidualMass = 0.0	// TODO190 
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=125
	RoundsInMagazine=125
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  4-   
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.txt"
	object1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_AP.txt"
	object2="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.bin"
	target1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_AP.bin"
	target2="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

//   1  SC250

[attach=20]
	position= -0.34554, -0.97114, 0.0
	convex = "EngCowl_Ctl_0"
	rotation= 0, 0, -4.09616
[end]

//   1  SC500

[attach=21]
	position= -0.23229, -1.0188, 0.0
	convex = "EngCowl_Ctl_0"
	rotation= 0, 0, -4.09616
[end]

//   4  SC50  

[attach=22]
	position= 0.185, -1.13852, -0.16033
	convex = "EngCowl_Ctl_0"
	rotation= 0, 0, -4.69616
[end]
[attach=23]
	position= -0.97009, -1.04363, -0.16033
	convex = "EngCowl_Ctl_0"
	rotation= 0, 0, -4.69616
[end]
[attach=24]
	position= 0.185, -1.13852, 0.16033
	convex = "EngCowl_Ctl_0"
	rotation= 0, 0, -4.69616
[end]
[attach=25]
	position= -0.97009, -1.04363, 0.16033
	convex = "EngCowl_Ctl_0"
	rotation= 0, 0, -4.69616
[end]

//   4  SC50  

[attach=26]
	position= -0.051, -0.453, -2.462
	convex = "WingL_Mid_0"
	rotation= -8.5, 0, 0
[end]
[attach=27]
	position= -0.051, -0.453,  2.462
	convex = "WingR_Mid_0"
	rotation= 8.5, 0, 0
[end]
[attach=28]
	position= -0.051, -0.408, -2.761
	convex = "WingL_Mid_0"
	rotation= -8.5, 0, 0
[end]
[attach=29]
	position= -0.051, -0.408,  2.761
	convex = "WingR_Mid_0"
	rotation= 8.5, 0, 0
[end]

//   

[attach=30]
	position= -5.131, 0.106, 0.132
	convex = "Fuse_Ctl_7"
	rotation= 90, 5, 0
[end]
[attach=31]
	position= -0.442, 0.09, -5.02
	convex = "WingL_Out_0"
	rotation= -11.3, 0, -1
[end]
[attach=32]
	position= -0.442, 0.09, 5.02
	convex = "WingR_Out_0"
	rotation= 11.3, 0, -1
[end]

//  1  SC250

[BombHolder=0]
	AttachIdx = 20
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.34554, -0.97114, 0.0
	Convex = "EngCowl_Ctl_0"
	BombHolderMass = 30.0
	BombHolderCxaS = 0.035 //  ,   2  ,    
	AttachedBombCxaS = 0.075
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

//  1  SC500

[BombHolder=1]
	AttachIdx = 21
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.23229, -1.0188, 0.0
	Convex = "EngCowl_Ctl_0"
	BombHolderMass = 30.0
	BombHolderCxaS = 0.035 //  ,   2  ,    
	AttachedBombCxaS = 0.085
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

//  4  SC50  

[BombHolder=2]
	AttachIdx = 22
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.185, -1.13852, -0.16033
	Convex = "EngCowl_Ctl_0"
	BombHolderMass = 15.0 // 1/4 
	BombHolderCxaS = 0.030 // 1/4   ,   ,   2  ,    
	AttachedBombCxaS = 0.040
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]
[BombHolder=3]
	AttachIdx = 23
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.97009, -1.04363, -0.16033
	Convex = "EngCowl_Ctl_0"
	BombHolderMass = 15.0 // 1/4 
	BombHolderCxaS = 0.030 // 1/4   ,   ,   2  ,    
	AttachedBombCxaS = 0.040
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]
[BombHolder=4]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.185, -1.13852, 0.16033
	Convex = "EngCowl_Ctl_0"
	BombHolderMass = 15.0 // 1/4 
	BombHolderCxaS = 0.030 // 1/4   ,   ,   2  ,    
	AttachedBombCxaS = 0.040
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]
[BombHolder=5]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.97009, -1.04363, 0.16033
	Convex = "EngCowl_Ctl_0"
	BombHolderMass = 15.0 // 1/4 
	BombHolderCxaS = 0.030 // 1/4   ,   ,   2  ,    
	AttachedBombCxaS = 0.040
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

//  4  SC50  

[BombHolder=6]
	AttachIdx = 26
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.051, -0.453, -2.462
	Convex = "WingL_Mid_0"
	BombHolderMass = 0.0  //   -      
	BombHolderCxaS = 0.0  //   -      
	AttachedBombCxaS = 0.010  // TODO190 -    -5
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]
[BombHolder=7]
	AttachIdx = 27
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.051, -0.453, 2.462
	Convex = "WingR_Mid_0"
	BombHolderMass = 0.0  //   -      
	BombHolderCxaS = 0.0  //   -      
	AttachedBombCxaS = 0.010  // TODO190 -    -5
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]
[BombHolder=8]
	AttachIdx = 28
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.051, -0.408, -2.761
	Convex = "WingL_Mid_0"
	BombHolderMass = 0.0  //   -      
	BombHolderCxaS = 0.0  //   -      
	AttachedBombCxaS = 0.010  // TODO190 -    -5
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]
[BombHolder=9]
	AttachIdx = 29
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.051, -0.408, 2.761
	Convex = "WingR_Mid_0"
	BombHolderMass = 0.0  //   -      
	BombHolderCxaS = 0.0  //   -      
	AttachedBombCxaS = 0.010  // TODO190 -    -5
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

//  
[BombHolder=10]
	AttachIdx = 30
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.131, 0.106, 0.132
	Convex = "Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=11]
	AttachIdx = 31
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.442, 0.09, -5.02
	Convex = "WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=12]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.442, 0.09, 5.02
	Convex = "WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=13]
	AttachIdx = 30
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.131, 0.106, 0.132
	Convex = "Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=14]
	AttachIdx = 31
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.442, 0.09, -5.02
	Convex = "WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=15]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.442, 0.09, 5.02
	Convex = "WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=16]
	AttachIdx = 30
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.131, 0.106, 0.132
	Convex = "Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=17]
	AttachIdx = 31
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.442, 0.09, -5.02
	Convex = "WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=18]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.442, 0.09, 5.02
	Convex = "WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=19]
	AttachIdx = 30
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.131, 0.106, 0.132
	Convex = "Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=20]
	AttachIdx = 31
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.442, 0.09, -5.02
	Convex = "WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=21]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.442, 0.09, 5.02
	Convex = "WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=22]
	AttachIdx = 30
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.131, 0.106, 0.132
	Convex = "Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=23]
	AttachIdx = 31
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.442, 0.09, -5.02
	Convex = "WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=24]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.442, 0.09, 5.02
	Convex = "WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=25]
	AttachIdx = 30
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.131, 0.106, 0.132
	Convex = "Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=26]
	AttachIdx = 31
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.442, 0.09, -5.02
	Convex = "WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=27]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.442, 0.09, 5.02
	Convex = "WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]


TrashWood="LuaScripts/WorldObjects/Trash/Trash.txt"
TrashArmor="LuaScripts/WorldObjects/Trash/Trash.txt"
logtreshold=0.0001

rec_cockpit_arg=1

SmoothControlFactor=0

//,    ,       ,   
ObjectRadius=6.7

[Entrance]
	EntrancePos= -1.23, 0.15, 0
	EntranceRot= 0,0,0
	JumpDir=0,1,-4
[end]
[Entrance]
	EntrancePos= -1.23, 0.15, 0
	EntranceRot= 0,0,0
	JumpDir=2,6,1
	SelectorDir=0,2,0	//        2/
[end]

//   
SectorLimits  = -180.0, -178.0,  +8.0, +90.0
SectorLimits  = -178.0, -165.0, -15.0, +90.0
SectorLimits  = -165.0, -135.0, -35.0, +90.0
SectorLimits  = -135.0, -105.0, -50.0, +90.0
SectorLimits  = -105.0,  -90.0, -35.0, +90.0
SectorLimits  =  -90.0,  -72.0,  -8.0, +90.0
SectorLimits  =  -72.0,  -50.0, -17.0, +90.0
SectorLimits  =  -50.0,  -20.0, -27.0, +90.0
SectorLimits  =  -20.0,   -8.0, -15.0, +90.0
SectorLimits  =   -8.0,   +8.0,  -4.0, +90.0
SectorLimits  =  +8.0,  +20.0, -15.0, +90.0
SectorLimits =  +20.0,  +50.0, -27.0, +90.0
SectorLimits =  +50.0,  +72.0, -17.0, +90.0
SectorLimits =  +72.0,  +90.0,  -8.0, +90.0
SectorLimits =  +90.0, +105.0, -35.0, +90.0
SectorLimits = +105.0, +135.0, -50.0, +90.0
SectorLimits = +135.0, +165.0, -35.0, +90.0
SectorLimits = +165.0, +178.0, -15.0, +90.0
SectorLimits = +178.0, +180.0,  +8.0, +90.0

//AIRPLANE DAMAGE

[CONTROL_SYSTEM_DM]
	[RUDDER=0]
		Link = 0, 0, "Fuse_Ctl_3", 1.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "Fuse_Ctl_7", 1.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "Fin_Ctl_0", 1.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "Fin_Ctl_1", 1.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
	[END]

	[ELEVATOR=0]
		Link = 0, 0, "Fuse_Ctl_3", 1.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "Fuse_Ctl_7", 1.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
	[END]

	[AILERON=1]
		Link = 0, 0, "WingL_In_0", 1.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "WingL_Mid_0", 1.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "WingL_Mid_2", 1.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "WingL_Out_0", 1.0, 2.0, 0.2 // AILERON_DM_SETTINGS
	[END]

	[AILERON=2]
		Link = 0, 0, "WingR_In_0", 1.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "WingR_Mid_0", 1.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "WingR_Mid_2", 1.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "WingR_Out_0", 1.0, 2.0, 0.2 // AILERON_DM_SETTINGS
	[END]

	[STABILIZER=0]
		Link = 0, 0, "Fuse_Ctl_3", 1.0, 0.5, 0.1 // STABILIZER_DM_SETTINGS
		Link = 0, 0, "Fuse_Ctl_7", 1.0, 0.5, 0.1 // STABILIZER_DM_SETTINGS
	[END]
[END] // CONTROL_SYSTEM_DM


[PlanePartProtection]
	PartName = "~eng01"
	DirectHitArmor = 1.0
	SphereHitProtection = 1.0

	[SphereHitProtectionBox]	// +1mm for all sides since the engine-box is metallic
		AngleBackFrontAxis = 65.0

		BackArmor = 1.0
		FrontArmor = 4.0
		BottomArmor = 1.0
		TopArmor = 1.0
		LeftArmor = 1.0
		RightArmor = 1.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~ocooler02"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 45.0
		AngleBottomTopAxis = 45.0
		AngleSideAxis = 45.0

		BackArmor = 20.0
		FrontArmor = 5.0
		BottomArmor = 5.0
		TopArmor = 5.0
		LeftArmor = 5.0
		RightArmor = 5.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~ocooler03"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 45.0
		AngleBottomTopAxis = 45.0
		AngleSideAxis = 45.0

		BackArmor = 20.0
		FrontArmor = 5.0
		BottomArmor = 5.0
		TopArmor = 5.0
		LeftArmor = 5.0
		RightArmor = 5.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~ocooler04"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 45.0
		AngleBottomTopAxis = 45.0
		AngleSideAxis = 45.0

		BackArmor = 20.0
		FrontArmor = 5.0
		BottomArmor = 5.0
		TopArmor = 5.0
		LeftArmor = 5.0
		RightArmor = 5.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~ocooler05"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 45.0
		AngleBottomTopAxis = 45.0
		AngleSideAxis = 45.0

		BackArmor = 20.0
		FrontArmor = 5.0
		BottomArmor = 5.0
		TopArmor = 5.0
		LeftArmor = 5.0
		RightArmor = 5.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~ocooler06"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 45.0
		AngleBottomTopAxis = 45.0
		AngleSideAxis = 45.0

		BackArmor = 20.0
		FrontArmor = 5.0
		BottomArmor = 5.0
		TopArmor = 5.0
		LeftArmor = 5.0
		RightArmor = 5.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~ocooler07"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 45.0
		AngleBottomTopAxis = 45.0
		AngleSideAxis = 45.0

		BackArmor = 20.0
		FrontArmor = 5.0
		BottomArmor = 5.0
		TopArmor = 5.0
		LeftArmor = 5.0
		RightArmor = 5.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~otank02"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 45.0
		AngleBottomTopAxis = 45.0
		AngleSideAxis = 45.0

		BackArmor = 20.0
		FrontArmor = 5.0
		BottomArmor = 5.0
		TopArmor = 5.0
		LeftArmor = 5.0
		RightArmor = 5.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~otank03"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 45.0
		AngleBottomTopAxis = 45.0
		AngleSideAxis = 45.0

		BackArmor = 20.0
		FrontArmor = 5.0
		BottomArmor = 5.0
		TopArmor = 5.0
		LeftArmor = 5.0
		RightArmor = 5.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~otank04"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 45.0
		AngleBottomTopAxis = 45.0
		AngleSideAxis = 45.0

		BackArmor = 20.0
		FrontArmor = 5.0
		BottomArmor = 5.0
		TopArmor = 5.0
		LeftArmor = 5.0
		RightArmor = 5.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~otank05"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 45.0
		AngleBottomTopAxis = 45.0
		AngleSideAxis = 45.0

		BackArmor = 20.0
		FrontArmor = 5.0
		BottomArmor = 5.0
		TopArmor = 5.0
		LeftArmor = 5.0
		RightArmor = 5.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~otank06"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 45.0
		AngleBottomTopAxis = 45.0
		AngleSideAxis = 45.0

		BackArmor = 20.0
		FrontArmor = 5.0
		BottomArmor = 5.0
		TopArmor = 5.0
		LeftArmor = 5.0
		RightArmor = 5.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~otank07"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 45.0
		AngleBottomTopAxis = 45.0
		AngleSideAxis = 45.0

		BackArmor = 20.0
		FrontArmor = 5.0
		BottomArmor = 5.0
		TopArmor = 5.0
		LeftArmor = 5.0
		RightArmor = 5.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~ftank01"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 45.0
		AngleBottomTopAxis = 65.0
		AngleSideAxis = 45.0

		BackArmor = 0.0
		FrontArmor = 0.0
		BottomArmor = 5.0
		TopArmor = 0.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~ftank02"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 45.0
		AngleBottomTopAxis = 65.0
		AngleSideAxis = 45.0

		BackArmor = 0.0
		FrontArmor = 0.0
		BottomArmor = 5.0
		TopArmor = 0.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

SphereHitProtection=0	//  /     

[SphereProtectionBoxOpen]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=8
	ArmorBack=12
	ArmorTop=0
	ArmorBottom=15
	ArmorRight=0
	ArmorLeft=0
[end]

[SphereProtectionBoxClose]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=8
	ArmorBack=12
	ArmorTop=2
	ArmorBottom=15
	ArmorRight=2
	ArmorLeft=2
[end]

energyloss="",true,0.7,1000 //     , true -       -,       ,        

//Engine Goup

energyloss="~eng01",true,5.0,20000 //

energyloss="Eng0_Blade1",true,2.5,1000 // 1
energyloss="Eng0_Blade2",true,2.5,1000 // 2
energyloss="Eng0_Blade3",true,2.5,1000 // 3

energyloss="~ftank01",true,0.7,10000 //  ()
energyloss="~ftank02",true,0.7,10000 //  ()

energyloss="~otank02",true,0.7,20000 // 
energyloss="~otank03",true,0.7,20000 // 
energyloss="~otank04",true,0.7,20000 // 
energyloss="~otank05",true,0.7,20000 // 
energyloss="~otank06",true,0.7,20000 // 
energyloss="~otank07",true,0.7,20000 // 

energyloss="~ocooler02",true,0.7,10000 //   
energyloss="~ocooler03",true,0.7,10000 //   
energyloss="~ocooler04",true,0.7,10000 //   
energyloss="~ocooler05",true,0.7,10000 //   
energyloss="~ocooler06",true,0.7,10000 //   
energyloss="~ocooler07",true,0.7,10000 //   

//Armor
energyloss="~armor01",false,8.0,1 // - 60 -  8
energyloss="~armor02",false,12.0,1 // - 12
energyloss="~armor03",false,8.0,1 // - 8

//  ( )

energyloss="~armor4",false,6.0,1 //  - 6
energyloss="~armor5",false,6.0,1 //  - 6
energyloss="~armor6",false,6.0,1 //  - 6
energyloss="~armor7",false,6.0,1 //  - 6

energyloss="~armor8",false,5.0,1  //  - 5
energyloss="~armor9",false,5.0,1  //  - 5
energyloss="~armor10",false,5.0,1 //  - 5

energyloss="~armor11",false,5.0,1 //  - 5
energyloss="~armor12",false,5.0,1 //  - 5

// 
energyloss="~armor13",false,5.0,1 // - 3-5
energyloss="~armor14",false,5.0,1 // - 3-5
energyloss="~armor15",false,5.0,1 // - 3-5
energyloss="~armor16",false,5.0,1 // - 3-5

//Undercarriage Group

energyloss="WheelL_0",true,4.0,1 // 
energyloss="GearL_0",true,4.0,1 //  
energyloss="GearL_1",true,4.0,1 //  

energyloss="WheelR_0",true,4.0,1 // 
energyloss="GearR_0",true,4.0,1 //  
energyloss="GearR_1",true,4.0,1 //  

energyloss="WheelC_0",true,4.0,1 // 
energyloss="GearC_0",true,4.0,1 //  

//Armament Group

energyloss="~gun01_ammo",true,0.7,20000 // MG-FFM 
energyloss="~gun02_ammo",true,0.7,20000 // , MG-17 
energyloss="~gun03_ammo",true,0.7,20000 //   MG151, 
energyloss="~gun04_ammo",true,0.7,20000 // , MG-17 
energyloss="~gun05_ammo",true,0.7,20000 //   MG151, 
energyloss="~gun06_ammo",true,0.7,20000 // MG-FFM 
energyloss="~gun01",true,4.0,1 //
energyloss="~gun02",true,4.0,1 //
energyloss="~gun03",true,4.0,1 //
energyloss="~gun04",true,4.0,1 //
energyloss="~gun05",true,4.0,1 //
energyloss="~gun06",true,4.0,1 //
energyloss="~gun07",true,4.0,1 //
energyloss="~gun08",true,4.0,1 //
energyloss="~gun09",true,4.0,1 //
energyloss="~gun10",true,4.0,1 //


SeekMaintenance = true
ReFuelFlow = 6 // liters per second
BombHolderReArmTime = 5 // seconds,  30,  5      -2  2 
RepairTime = 1500 // seconds,        -2      2 


/////   

min_CAS=191
max_CAS=850

DangerAoA = 13.5                            // -   
CriticalAoA = 15.5							//   
Maxny = 10.0								// - 
DangerV = 850.0								//    
MaxGearV = 320.0							// -     
MaxFlapV = 280.0							// -     
TakeOffV = 200.0							//   
ClimbV = 260.0								//     
DescendV = 210.0							//    
minV = 190.0								// -  
minVDeltaFlaps = 15.0						//    ,   
IsTakeOffFlaps = true						//     
IsLeftPedal = false							//     (true - , false - )
OilMaxTemperature = 110.0					// -    
//WaterMaxTemperature = 100.0				// -    
CylinderHeadMaxTemperature = 215.0			// -     
